Monday, May 11, 2009

Upcoming core system topics

There are a number of topics I'll need to flesh out from my notes before I can post these but here is the expected list of core systems:

Armor types
Bonus types (Item, Class, etc)
Class Focus (one for each)
Combat and Defense
Combat Conditions
Creatures
Feats and Talents
Item Crafting
Leveling up
Skills
Weapon types

The core systems are drawn from a number of sources (3.5e, 4.0e, Guild Wars, Warcraft, and the Witcher to name but a few) and focused around a key idea that every level should be fun and relevant to the gaming process. Having crafting skills/feat weaken your ability to fight or even interact with the world doesn't make a lot of sense to me. I'd like to try getting away from that while making each class fun, balanced, and worth playing. That's goal #1.

Most levels in 3.5e are chaff and only serve as achievements on the way to the next uber set of spells, feats, or skill thresholds. 4.0e, Guild Wars, Warcraft, and the Witcher all focused on making each level provide new or improved capabilities to existing abilities. Nothing ever becomes worthless and abilities improve with time.

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