Tuesday, May 5, 2009

Core System: Classes

The premise for the new class system is that there are ten core choices and each provides a different style of gameplay. For each of these classes there will be a few specialization choices to further customize your character. Each ability a class has will scale with their class level. This will allow multi-class characters a broad range of gameplay styles and abilities while those that choose to focus on a class become specialized experts at their craft.

The following is the basic list of classes (and specializations) that I have so far.

Champion (Crusader, Marshal, Defender)
Elementalist (Ash, Mist, Shadow)
Mage (Summoner, Necromancer, Artificer)
Ranger (Blade Dancer, Hunter, Beastmaster)
Warrior (Weapon Master, Soldier, Barbarian)
Priest (Healer, Cleric, Avenger)
Rogue (Trapsmith, Assassin, Infiltrator)
Bard (Lyrist, Songblade, Hexer)
Druid (Shifter, Warden, Shaman)
Adept (Arcane, Divine, Martial)

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